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History and facts about Paintball

Paintball is a sport[1] in which players eliminate opponents from play by hitting them with paint filled, breakable, gelatin paintballs shot from a carbon dioxide or compressed air powered "paintball marker".

Paintball draws a wide array of people, and the Sporting Goods Manufacturer's Association estimates that over 10 million people play the game in the United States annually, with 1.9 million playing at least 15 times a year.[2][3][4] Insurance statistics show that paintball is one of the safest sports, with fewer injuries per exposure than sports like tennis, golf, and bowling.[5]

Games can be also played either indoors or outdoors and take various forms, of which some of the most popular are woodsball, scenario, X-Ball and speedball. Rules for playing paintball vary widely, with most designed to ensure that participants enjoy the sport in a safe environment. The sport requires a significant amount of equipment.

A game of paintball usually involves two opposing teams seeking to eliminate all of the other team's players or to complete some other objective, such as retrieving a flag, eliminating a specific player, or other paintball variations. Depending on the style of paintball played, a paintball game can last from seconds to days, although typical woodsball games are five to thirty minutes long.

History

The first paintballs were created in the 1970s by Charles Nelson of the Nelson Paint Company of MI, Inc. in Kingsford, MI for use by foresters in marking trees from a distance, and also for use by cattlemen to mark cows. The earliest versions of paintballs were made from wax, but they were not sufficiently durable, and soon softgel encapsulation was identified as the best method of containing the paint in a projectile that would survive being rapidly accelerated when fired, yet break on the intended target.[6]

In 1976, Hayes Noel, a stock trader, Bob Gurnsey, and his friends Mark Chapin, a S.W.A.T. officer, and Alex Rieger, a Green Beret were walking home and chatting about Gaines' recent trip to Africa and his experiences hunting buffalo. Eager to recreate the adrenaline rush that came with the thrill of the hunt, and inspired by Richard Connell's The Most Dangerous Game, the two friends came up with the idea to create a game where they could stalk and hunt each other.[7]

In the ensuing months, the friends talked about what sorts of qualities and characteristics made for a good hunter and survivalist. They were stumped, however, on how to devise a test of those skills. It wasn't until a year and a half later that George Butler, a friend of theirs, showed them a paintball gun in an agricultural catalog. The gun was a Nelspot 007 marker manufactured by the Nelson Paint Company.[8]

Twelve players competed against each other with Nelspot 007s pistols in the first paintball game on June 27, 1980. They were: Bob Jones, a novelist and staff writer for Sports Illustrated and an experienced hunter; Ronnie Simpkins, a farmer from Alabama and a master rhino hunter; Jerome Gary, a New York film producer; Carl Sandquist, a New Hampshire contracting estimator; Ritchie White, the New Hampshire forester; Ken Barrett, a New York venturer and hunter; Joe Drinon, a stock-broker and former Golden Gloves boxer from New Hampshire; Mark Chapin, a trauma surgeon and hunter from Alabama; Lionel Atwill, a writer for Sports Afield, a hunter and a Vietnam veteran; Charles Gaines; Bob Gurnsey and Hayes Noel. The game was capture the flag on an 80 acre wooded cross-country ski area.

Thereafter, the friends devised basic rules for the game fashioned along the lines of capture the flag, and invited friends and a writer from Sports Illustrated to play. They called their game "Survival," and an article about the game was published in the June 1980 issue of Sports Illustrated.[9] As national interest in the game steadily built, Bob Gurnsey formed a company, National Survival Game, and entered a contract with Nelson Paint Company to be the sole distributor of their paintball equipment.[10] Thereafter, they licensed to franchisees in other states the right to sell their guns, paint, and goggles. As a result of their monopoly on equipment, they turned a profit in only six months.[11]

The first games of paintball were very different from modern paintball games; they often threw the paintballs at each other, and Nelspot pistols were the only gun available. They used 12-gram CO2 cartridges, held at most 10 rounds, and had to be tilted to roll the ball into the chamber and then recocked after each shot. Dedicated paintball masks had not yet been created, so players wore shop glasses that left the rest of their faces exposed. The first paintballs were oil-based and thus not water soluble; "turpentine parties" were common after a day of play.[12] Games often lasted for hours as players stalked each other, and since each player had only a limited number of rounds, shooting was rare.[13]

Between 1981 and 1983, rival manufacturers such as PMI began to create competing products, and it was during those years that the sport took off.[14] Paintball technology gradually developed as manufacturers added a front-mounted pump in order to make recocking easier, then replaced the 12-gram cartridges with larger air tanks, commonly referred to as "constant air".[15] These basic innovations were later followed by gravity feed hoppers and 45-degree elbows to facilitate loading from the hopper.[16]

The Nelspot pistols began to lose popularity as semi-automatic markers began to dominate the growing sport. Nelspot pistols are now considered to be a collector's item.

Later, Nelson Paint Company of MI, Inc. spun off into two separate companies: Nelson Paint Company, which is still focused on paints; and Nelson Technologies, Inc., commonly referred to as Nelson Paintballs, which still produces paintballs today. Oil-based paintballs are still available through the Nelson Paint Company and are still used for tree marking and for veterinary purposes. Nelson's oil-based paintballs have been used to mark animals on every continent of the world, including Antarctica.

Common Rules of Play

The following are the most basic and common paintball rules. While there is little variation in safety rules, variation in other game rules is quite common, and players should ask about the specific rules where they are playing.

 

Safety rules

A typical paintball mask with a MARPAT cover.
 

A typical paintball mask with a MARPAT cover.

Like many sports, safe participation in paintball requires observance of proper safety procedure. When safety rules are followed, paintball is extremely safe with an injury rate of only 0.2 injuries per 1,000 exposures.[17] Tennis, on the other hand, has 2.3 injuries per 1,000 hours of play.[18]

 

Goggle system

The most important rule in paintball is that all players must wear a protective goggle system or mask at all times when they are playing or near other people who are playing. While paintballs will not cause permanent injury to most areas of the body, the eyes, and to a lesser extent the ears, are vulnerable to serious injury if hit by a paintball. Paintball masks are specifically designed for the sport, and the goggles are capable of withstanding a direct hit from a paintball traveling at well over 300 feet per second (90 m/s), the safety limit adopted by paintball marker manufacturers. The lenses of the goggles are composed of either single sheets of tough plastic, or thermal lenses, which cut down on fogging. Most masks have flaps that protect the ears, and some include a visor to shade the player from sunlight. Some players use masks that cover the entire head for maximum protection, while the majority of tournament-level players choose smaller masks that offer a wider field of view, better hearing, vocal communication and more venting. Recently, small timers were created to fit in the goggle, alerting the user to a certain time in the game.

 

Paintball velocity

Used paintballs
 

Used paintballs

In addition to the mandatory use of masks, paintball markers must not fire paintballs that exceed a certain velocity. The industry standard maximum velocity for safe play is 300 FPS (feet per second), about 90 meters per second.

Many commercial paintball facilities mandate a lower velocity, usually around 280 feet per second (85 m/s, 300 km/h or 190 mph), with a muzzle energy of approximately 11 joules, in order to create an extra margin of safety. Due to the closer proximity of players to each other, indoor paintball facilities cap marker velocities at an even lower level, between 220-230 FPS.

Paintball velocity is measured using a chronograph. Chronographs are standard equipment at commercial paintball facilities, but should be purchased if not playing at a commercial location. Players who play without first using a chronograph put themselves and other players at risk. Changes in temperature greatly affect a paintball's velocity when propelled by compressed gases that undergo phase change, such as compressed carbon dioxide, the most commonly used propellant. Markers should be chronographed several times throughout the day. Paintball markers should also be chronographed after any adjustment, replacement of parts, such as the barrel, or paint as these changes generally affect the paintball's velocity.

Compressed air is rapidly replacing CO2 as the most commonly used propellant. This is because it provides a constant and stable pressure that isn't subject to changes in outside temperature and is also easier to refill and more environmentially friendly.

 

Player eliminations

Players eliminate each other from the game by hitting their opponents with a paintball that breaks upon impact and leaves them visibly marked with paint. Rules on how big a paint mark must be to count as a hit vary, but a paint mark from a paintball that breaks on some other object before striking a player, referred to as splatter, does not count as a hit. Once a player has been marked, they are eliminated from the game.

Most rules consider hits on any body part, clothing, gear, or object the player is carrying or wearing as an elimination. This includes the marker, backpack or an object picked up from the field, such as a flag or a pod. Some rules do not count hits on the marker or head or both, or other areas of the body as an elimination, such as anywhere but the torso, or require more than one hit in certain areas for elimination. These special rules are usually found in scenario paintball games. Wearing baggy clothing helps reduce the chance that a paintball will break on you.

Eliminated players walking off the field
 

Eliminated players walking off the field

If a player is uncertain whether a mark they have received is a valid hit or not, possibly because the mark is from the spray of a paintball breaking on another nearby object, they cannot see the part of the body where they have been struck by a paintball, or because the paintball may have been shot by a player who had already been eliminated, the player should ask a referee or a nearby teammate to determine whether or not the player has a valid hit. This request is commonly referred to as a 'paint check', and is most often requested by the player yelling the words 'paint check' to a nearby referee. Some game rules allow a referee to call a player 'neutral' during a paint check so that the referee can more closely inspect a player. If a player is called neutral, they must discontinue play while being checked and opponents may also not fire or advance on the neutral player.

Players may also be eliminated from the game for reasons other than being hit by a paintball, including calling themselves out by saying "I'm hit!" or "I'm out!", from paint marks from paint grenades or paint mines in games where such equipment is allowed, or due to a penalty, such as stepping out-of-bounds or leaving the starting station prior to the beginning of the game. Because players who call themselves out are eliminated even if they are not actually hit, players should always check to see if a paintball that has hit them has indeed left a mark. A paintball may simply bounce off a players body without breaking, which does not count as a hit. Players may also call for a paint check on another player if they believe they have marked an opponent to ensure the player is promptly eliminated from the game, especially if the opposing player may not be aware they are hit or may be attempting to hide or remove a hit. Removing a hit and continuing to play is a severe form of cheating commonly known as 'wiping' and can result in severe penalties, including being permanently banned from the playing location at a recreational or commercial facility. In tournaments, a "3 for 1" penalty may be called, where the offending player and an additional three teammates are eliminated from play.

 

Surrender rule

Recreational rules often suggest a player within a certain distance of an unaware opponent, usually 10 to 15 feet, should offer the unaware player's surrender by yelling "Surrender!" (or Point Blank) before they may open fire. If the opponent complies, either verbally or by raising their hand or marker, they are considered marked and are out of the match. However, if they refuse or attempt any hostile action, such as turning to fire, the challenging player may fire upon them. Getting hit by a paintball from close range can be painful, and it is considered polite and good sportsmanship to offer an opponent the opportunity to surrender when possible instead of unnecessarily shooting at close range.It is also good policy to fire at their foot so as not to cause pain because of their boots.

This "rule" is subject to great interpretation between fields, and even between players, for a variety of reasons. A common field interpretation of the surrender rule is not to prevent two players in a heated exchange from shooting each other close range, but rather from having an experienced player mowing down a first-timer who is in shock and hiding in a bunker. Interpretation at the other end of the debate often stipulates an automatic elimination for any move where a surrender would be offered, such as surprise or bunkering. This strict variant is often called a "bunker tap rule," to differentiate it from a more lax interpretation.

New players can become packed with adrenaline in such situations, and often attempt to fire out of reflex. Thus, experienced players often decide to offer a surrender only in situations where the opponent is completely off guard, and will be too shocked to make any reflex action. For these reasons, when a bunkering move is executed, even in recreational play, a surrender is rarely offered unless field rules absolutely require it.

In tournament play there is no enforcement of a surrender rule. When a player catches an opponent off guard, they will fire until they see that the paint breaks, or until a referee calls the opponent out. Moves such as a 'run through', where a player runs down the field shooting opponents as he passes them and continuing on, have developed over time and are now important plays. Another popular move is "bunkering", where a player charges up to the bunker or barricade that an opposing player is behind and shoots them from over the top or around the side of the bunker. Players also sometimes call themselves out if they are the last player, just in plain fear of getting hit.

Some players use the term 'mercy kill' rather than 'surrender', though the terms are mostly interchangeable.

 

Overshooting

Paintball players, mid-game
 

Paintball players, mid-game

To overshoot (also called bonus balling, overkilling) is to repeatedly shoot a player after they are eliminated. Generally, it's considered a few extra shots after a successful break. This practice is frowned upon by most recreational players, but is the accepted form of play by tournament players. There is no set rule as to what constitutes overshooting. It varies in recreational play, with each field having its own individual set of rules. However, in tournament play, it is generally up to the head referee's discretion. The penalty for overshooting in tournaments is usually a 1-for-1, the elimination of the guilty player as well as another player from his or her own team, but each tournament has its own set of rules. Overshooting is more commonly also referred to as bonusballing, especially by tournament players.

 

Blind firing

To blind fire is to discharge a marker around a corner or over an object with your head still behind that object or corner, making you unable to see where you shoot. Blind firing is discouraged on many fields, for potential safety implications. As the shooter cannot see where their shots are landing, they could accidentally fire at somebody point blank, hit a referee, hit a person that had removed their mask (also a major safety violation), or otherwise cause damage or injury through indiscriminately firing paint at an unseen target, although many players use the arc of a paintball to shoot at someone they cant see over low bunkers.

 

Field paint

Most modern paintball fields enforce a 'field paint' rule; as the name of the rule implies, the participants are not allowed to use their own paint and must purchase what paint they require from the field operators. The 'field' rules are presented as safety precautions: it's common practice in commercial venues charge more for field paint than a case may cost somewhere else. However, many fields will allow BYOP (bring your own paint). The rules for paint vary by field, and players should check with the field operator before planning their outing.

 

Types of games

 

Basic variations

Main article: Paintball variations
  • Capture the Flag - A team must take the flag from the designated flag station, often either at the opponents' flag station at the opposite side of the field, or in the center of the field. The flag must then be 'hung' at one's own flag station or the enemy flag station, respectively.
  • Elimination - A team or individual player must eliminate all of the opposing team members.
  • "King of the Hill" - two or more teams attempt to capture and hold one or more bases. The game is won by the team that holds the base(s) for the longest net amount of time.

 

Woodsball

Main article: Woodsball
A woodsball player lying in wait.
 

A woodsball player lying in wait.

Paintball started out as a recreational game in wooded areas, with capture the flag and elimination being the most common formats. Woodsball can involve any range of players with a variety of bunker types. The size and terrain of woodsball fields make it unlikely that a player can observe more than a small subsection of the field at any given time. This limited field awareness coupled with the usually larger number of players causes woodsball games to generally last for an extended period of time. Many playing locations often have their own custom variations. Woodsball gives players the freedom to engage in any number of typical and atypical scenarios such as ambushes, assaults on fortified positions and protecting VIPs. Woodsball can be played throughout the year, although cold weather play often hinders the use of CO2 because lower temperatures don't allow the gas to expand properly. Playing woodsball in varying weather conditions further adds challenges and advantages for the players.

Woodsball is sometimes played in National Forest areas, although the same rules that apply to the discharge of firearms are applicable to paintball players.

 

Speedball

Main article: Speedball

Speedball is a type of paintball characterized by a small field filled with bunkers. While a woodsball field may cover several acres, speedball fields are usually less than half the size of a football field, and located on level, treeless terrain. Bunkers on a speedball field are man-made, and have evolved from wooden spools and crates to corrugated sewer piping to the customized inflatable obstacles in various shapes that are common today.

Because of the small field size, and the lack of foliage or any other objects aside from the artificial obstacles on the field, players can see from one end of the field to the other, and games are usually much shorter than those played in the woods. Since players can see each other and start the game within range of each other, action between opponents is immediate and lasts the entire game. Due to the smaller field size, there are usually fewer players per team than in woodsball, commonly from three to ten players.

While speedball is presently used in tournament play far more often than woodsball, many casual recreational players also enjoy speedball outside an organized, competitive setting, especially at indoor playing facilities where a woodsball field is not an option.

Speedball is the only format of paintball that is played professionally in the three major professional leagues, the NPPL, NXL, and Millenium series.

 

Stock class

Main article: Stock paintball

Stock paintball play has specific rules regarding the configuration of the marker, restricting the technology

 

 
 

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This site was last updated 12/22/08